Devlog #5
Worldbuilding Through Space, Not Lore Dumps
Exposition is easy. Worldbuilding is not. We focus on space.
Space as Story
Locations are fragments of history rather than containers for content. A ruined watchtower speaks through its placement, not its description.
Absence Is a Tool
Empty halls, collapsed bridges, abandoned homes — deliberate choices that invite questions without forcing answers.
Environmental Consistency
Every structure follows internal logic: why it was built, who built it, and what happened to it.