Devlog Tales of the Ancients

Devlog #5

Worldbuilding Through Space, Not Lore Dumps

Devlog atmosphere • concept frame

Devlog #5

Worldbuilding Through Space, Not Lore Dumps

Exposition is easy. Worldbuilding is not. We focus on space.

Exploration concept
Exploration — space as story

Space as Story

Locations are fragments of history rather than containers for content. A ruined watchtower speaks through its placement, not its description.

Absence Is a Tool

Empty halls, collapsed bridges, abandoned homes — deliberate choices that invite questions without forcing answers.

Environmental Consistency

Every structure follows internal logic: why it was built, who built it, and what happened to it.